Other projects
Applied work in industry and research side projects.
Avatar SDK 2016–2018
At itSeez3D I worked on a very interesting project called Avatar SDK. Avatar SDK is a deep-learning based pipeline for human digitization. Check out some of my digital copies automatically generated by our system (and a bonus):
Mobile 3D scanner 2013–2017
With itSeez, and later itSeez3D I participated in the development of the 3D scanning software for various structured light sensors. Our results are close to those of professional 3D scanners, for 10-100x less money! Hey, this page needs more Sketchfab embeds:
Capturing volumetric video 2017
“4D video” grabber and player for Intel RealSense and Google Tango. The player is based on modified Guibas-Stolfi triangulation algorithm and can generate 3D mesh in real time (300fps on PC, 100fps on Android). With this software I captured a lot of cool 4D clips:
I also made some algorithm visualizations for fun, check ‘em out!
Curiosity-driven exploration in RL 2018
Tensorflow implementation of the method “Curiosity-driven Exploration by Self-supervised Prediction” by Pathak et al. for hard exploration tasks in 3D pixel-based environment.
RL agents for a game "MicroTbs" 2017
An OpenAI Gym-compatible 2D environment and some RL algorithms trained in it: Double DQN, A2C, etc. Inspired by an old game Heroes of Might and Magic III, which is quite challenging for contemporary AI. I designed this environment to resemble some of the features of the original game: scouting, different terrain, picking up resources, etc. A sample video (more in the repository):